#Architectural Visualization Projects
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letsjonebenblog · 1 month ago
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3D architectural visualization services produce lifelike three-dimensional images and animations of architectural designs, enabling clients to better visualize and comprehend proposed projects. These services are utilized throughout different phases of the design process, ranging from the initial concept to marketing and pre-construction stages.
3D architectural visualization services involve creating realistic and detailed visual representations of architectural designs or spaces. Our experienced team of Architectural Visualizers excels in producing top-tier 3D Architectural Visualizations for a variety of projects, including residential, commercial, and industrial developments. These renderings serve as a powerful tool for architects, developers, and interior designers, allowing them to effectively present their concepts, improve client engagements, and facilitate informed design choices.
Regardless of whether the purpose is marketing, project planning, or visualization, our renderings deliver a comprehensive and engaging depiction of your vision.
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ivo3d · 7 months ago
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'hairycotta' a.k.a. architecture as a music instrument (deleted scene)
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389 · 2 years ago
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allisonperryart · 10 months ago
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Painting building facades never gets old, and thank you @ruralindexing for the endless inspiration - seriously, if you're a BG designer, BG painter, visual development artist, concept artist, etc., you HAVE to follow this account! If the wonderful photography isn't reason enough on its own, check out this quote from NPR about how the project started: "When Zach Huelsing and Jon Lehman started dating long-distance in 2007, the lonely drives on the highway to see each other soon became tedious. So they began taking the side roads, winding their way between Chicago and downstate Illinois, and taking photos from blink-and-you-miss-them towns. 'Just to show what we had seen on these journeys,' Jon says. Within a few years, they had amassed a decent trove of images focused on the buildings, signs and symbols in the towns they passed through, and they decided to start a catalog. And so, the Rural Indexing Project was created." OMG, my heart - how cute is that!? Thanks for looking, and you can catch the process video next week!
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ai-innova7ions · 8 months ago
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Revolutionize Your Art with Leonardo AI!
Leonardo AI is revolutionizing artistic creation with its advanced algorithms that transform real-world ideas into stunning masterpieces. This dynamic platform empowers us to design imaginative game assets, including characters, artifacts, landscapes, conceptual visuals, and intricate architectures.
By merging cutting-edge technology with our creative fervor, Leonardo AI enables artists and designers to bring their visions to life. It injects depth and vibrancy into our projects, making it perfect for those looking to elevate their creative endeavors. Discover how this AI-driven toolset offers an unparalleled environment for artistic innovation!
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#LeonardoAI #ArtisticInnovation
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cornix-the-void-crow · 11 months ago
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Oh dear, forgot to mention the full name of bc&br au. It's Bird Cages and Bootleg Radio. Bootleg Radio is one of terms for pirate radio, aka operated without a license. Bootleg in particular refers to radio conversations without a license, if I remember correctly from my reoccurring digging through wikipedia articles for references
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russellmoreton · 2 years ago
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Palimpsest (Waverley Project) by Russell Moreton Via Flickr: russellmoreton.blogspot.com/ Collage with photographic drawings,materials and notes. Flesh and Stone, The Body and the City in Western Civilization. Richard Sennett Humanity, An Emotional History. Stuart Walton Being Me, What it means to be Human. Pete Moore Architecture and Allegory, Peter Greenaway. Bridget Elliott and Anthony Purdy
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afnguy · 3 months ago
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Reach me at: [email protected]
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letsjonebenblog · 1 month ago
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Experience a virtual representation of your property's interior and exterior features through our advanced 3D rendering services in Houston, Texas.
We provide tailored 3D rendering solutions in Houston, Texas, catering to architects, developers, large architectural firms, property owners, real estate agents, and investors.
Our 3D visualization team has extensive knowledge of the local architectural landscape and is well-versed in the architectural requirements of Texas. To understand our approach, feel free to explore our portfolio. We offer a range of rendering services, including Architectural 3D Rendering, 3D Exterior Rendering, 3D Interior Rendering, 3D Floor Plan Renderings, 3D Aerial View Rendering, and 3D Virtual Staging. Please reach out to us for more information on these services. Our Photorealistic Interior Rendering services start at $400 per view, with a delivery timeframe of 3 to 4 business days, while our Photorealistic Exterior Rendering services begin at $500 per view, with delivery in 3 to 6 business days.
JS Engineering Studio collaborates with numerous clients to provide realistic 3D Rendering Services across various cities in Texas, including Houston, San Antonio, Dallas, Austin, Fort Worth, El Paso, Arlington, Corpus Christi, Plano, Laredo, Lubbock, Garland, Irving, Amarillo, Grand Prairie, Brownsville, McKinney, Frisco, Pasadena, Killeen, McAllen, Mesquite, Midland, Denton, Waco, Carrollton, Round Rock, Abilene, Pearland, Richardson, Odessa, Sugar Land, College Station, Beaumont, Lewisville, League City, Tyler, Wichita Falls, Allen, San Angelo, Conroe, Edinburg, Bryan, Mission, Longview, Pharr, New Braunfels, Flower Mound, Baytown, Cedar Park, Temple, Victoria, and many others.
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projectchampionz · 9 months ago
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Explore These Exciting DSU Micro Project Ideas
Explore These Exciting DSU Micro Project Ideas Are you a student looking for an interesting micro project to work on? Developing small, self-contained projects is a great way to build your skills and showcase your abilities. At the Distributed Systems University (DSU), we offer a wide range of micro project topics that cover a variety of domains. In this blog post, we’ll explore some exciting DSU…
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nnctales · 10 months ago
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Top 5 Home Design and Construction Software
The home design and construction industry has evolved significantly with the advent of technology, leading to the development of sophisticated software tools that enhance design processes, improve collaboration, and streamline project management. Here, we explore the top five home design and construction software options available today, highlighting their features, benefits, and suitability for…
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abrasiveengineers · 2 years ago
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We were founded with the particular goal of meeting the demands of the expanding market for CIVIL AND INTERIOR, Turnkey Electrical, IT, telecom, CAC Works and AMC activities.
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sadagios · 4 months ago
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Icarus, and the Sunflower
A Desert Duo/Scarian AU about an avid player meeting his favorite, comfort character in a death loop video game.
I can’t write a fic, nor have time to draw comics like i used to, so we are doing bullet points on a tumblr post
PART ONE: BEFORE THE ALPHA TEST
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PROLOGUE: PART TWO
2.1k words below the cut
SOME BEGINNING NOTES: - This AU is only character shipping, and references a lot outside the life series events (evo, hermitcraft, empires, etc). This is not meant to ship the CC’s themselves and if anything alludes to it, it is purely unintentional. - This is not canon-compliant ermmmm i do what i want and i will put every idea i have into this - Tags for this part? Game dev AU, Grian is whipped for Scar, some characters are real and some are fictional, this is only the prologue, absolutely not beta'd i only have one impulsive braincell
A. Gria
Gria is a single man in his late 20s; he works at a game company called E.V.O. Games (Entertainment Virtual for Everyone). He was an architecture graduate who dabbled in game dev in his spare time during his undergraduate studies. Although he didn’t pursue that path, he utilized his skills in level design. He used to work in several indie game companies, one of which was a company founded with friends, before he was hired by E.V.O. Games. He was excellent at his job, and his ideas and inputs always improved whatever project he worked on. Because of this, after a few years, he was promoted to creative director.
His latest project was “The Evolutionists’ Portal,” a 3D pixel-style puzzle game in which the player has to navigate the world to find portals hidden in each level, and these portals progress the game. With each portal traveled into, the world becomes bigger and more complicated, making each portal harder to find. However, with multiplayer, this task is easier through working together (and doing fun shenanigans together).
It had a buggy release, especially for multiplayer, but it built a decent player fanbase; the story itself was short and simple, but it was replayable thanks to its multiplayer mode.
For visualization, it’s 3D with a top-down perspective like “Pokemon Diamond/Pear/Platinum” but has gameplay similar to “Stardew Valley”
Gria and his team get along well, and he is quite close to some of them:
Martyn: an audio engineer. This is the first game he’s worked on since he was first hired in the company.
“Big B”: a VFX artist. He and Gria joined the company around the same time and bonded over stressful deadlines and annoying seniors when they started out.
Jimmy: the project manager. Although Gria takes a lot of joy in teasing him, he is hardworking and great at keeping everyone in check with the calendar. Out of everyone, he is the one Gria is closest with. He also works on another game by the company called “Empires.” 
Pearl: an environment artist. She joined the company a bit later in the development. It is her first time dealing with pixel graphics but she did it incredibly well. She also works on “Empires” with Jimmy.
“Empires” is a free-to-play fantasy open-world action gacha RPG. It is the biggest game of the company and their title game. 
For visualization, it’s just “Genshin Impact” and “Honkai: Star Rail”.
Recently, there was a buzz around that their game, “Empires”, will have a collaboration event with another big name. Gria was too busy and overworked to take notice of this, though. 
The fruits of his labor later came as game nominations for “Best Multiplayer” and “Best Audio Design.” Gria was happy their work was acknowledged by players worldwide, even if they didn’t win.
B. Hermitopia
After so long, Gria finally took a week off. It was foreign to have no obligations for even a day. He doesn’t use this time to travel; instead, he sits at home and lurks on the internet to keep up with gaming news and updates. He uses the username “Xelqua” with a red macaw as his profile picture.
He stumbled upon a “Redstone tutorial” post by the user ”Potatonutshell”. Curious and intrigued by how such a complicated contraption is possible in a game (and bored out of his mind), he asked this user what game it was for. Potatonutshell briefly, and over-excitedly, DM’d Gria with a huge wall of text about this game called “Hermitopia 6.”
In the beginning days of his break, Gria spent time messaging this Potatonutshell fella, named “Mumbo.” Mumbo named himself after a character named “Mumbo Jumbo”, who is one of the most skilled “redstoners” in the game. He related heavily with the character and took a lot of interest in the redstone circuitry game feature as he is a programmer in real life. Gria thought the game was interesting, but not enough to install a 36 GB game for $39.99. He changed his mind when Mumbo told him more about the game, especially its base-building mechanic.
“Hermitopia 6: Hermit Civil War” is an open-world fantasy action RPG known for its base-building core mechanic. It is the sixth game in the franchise, and each game starts in a brand-new world. The player and the lovable NPCs are called hermits, a band of humans, fae, hybrids, and other species who live together on an island and work together to live a sustainable life amidst the hostile creatures that roam the world. 
For visualization, it’s like “Skyrim” with “Baldur’s Gate 3” graphics and dialogue UI.
Gria planned to try it for a few hours, only humoring his new internet friend, until he met this beautiful NPC named “Scar Goodtimes” — a human-vex hybrid with scars all over his “handsome face and carved body”, as Gria would personally describe him. He was also a builder who lived near Gria’s very odd underwater base. Throughout the remaining days of his break, and his weekends after that, Gria played Hermitopia 6 religiously.
Scar calls him “GRIAN”, which was a typo error — Gria pressed enter early in the name selection screen and he didn’t realize it until Scar first mentioned his name 3 hours into the game. He can’t be bothered to fix it, though (and he's grown fond of it.)
Gria continued to play the game in his free time, slowly falling in love with the game as he kept on playing. He also kept talking to Mumbo, who he fanboyed about the game with. He found out that Mumbo lived close by too, so they hung out frequently and bonded over the game.
Gria: I genuinely thought you had a big mustache, y’know, like Mumbo Jumbo. Mumbo: I do too! It’s... it's there! [he shows his very faint mustache] It's there! Gria: sure.
Xelqua started off as a lurker, to an active Hermitopia fan account. He was interested in the base-building aspect of the game and shared his designs online.
Hermitopia is not a dating simulator. There is no romance mechanic in the game. Anyway, Gria installed (and tweaked) a romance mod because no one can stop him from flirting with his fictional vex boyfriend.
Mumbo: Grian, if I hadn't met you personally, I would've pictured you as a crazy Scar fanatic. Gria: Wha— How— I’m not crazy. Mumbo: You downloaded a romance mod just to flirt with Scar and commissioned an artist to draw a scene from it, and now you have it framed on your bedroom wall. So, Grian, I think that’s crazy behavior. Gria: … I do what I want, Mumbo!
Gria's love for the game and Scar grew more as another hermitopia game was released (Hermitopia 7). Then, he, as Xelqua, became a notorious name because of a supposedly harmless poll about the sexiest character in the game. He was known as the insane Scar fan.
He's got every Scar merch, though there isn't much Hermitopia merch released in general. However, if someone posts about a new Scar fan merch, a certain username might appear in their notifications, like a hound trailing a scent. Haters and trolls are also dragged to hell and back because, if they aren't regretful after being berated by this insane man, they will not be able to surf through the web in peace as long as Xelqua holds a grudge. 
As insane as this Xelqua person is, Scar had become a popular character within the fandom, compared to his old status as an underrated sweetheart without much attention or fanfare thanks to Xelqua constantly (for years without missing a day) talking about him. Xelqua also organized or helped some Scar fan events and constantly supported merch creators with hermitopia merch (especially if it involved Scar.)
User Xelqua, about Scar: He is my little sunshine, my precious sunflower. He might’ve killed some men, but he was hot while doing it.
C. The Collaboration Event
Back to Game dev stuff, Gria isn’t open about his current obsession with his coworkers. When the collaboration event with the “Empires” games was finally announced, two representatives from the other company came to visit. “Skizzleman” has been a writer for Hermitopia since the 3rd game. A character from Empires, Gemini, will become a new character in the next Hermitopia game, and there will be a DLC that will add a new small map with many biomes and new materials. In Empires, Hermitopia characters will be featured in a limited-run gacha banner and a limited-time story event. 
Now a Hermitopia fan, Gria tried to interview Skizzleman about the game (while making it not obvious how obsessed he is with it). Skizzleman was the one who wrote the lore for “Impulse” as well as most of his dialogue throughout the games.
Another representative for Hermitopia, the lead designer Joel, came to visit for the collab event. He is a fanatic of Empires and a diehard “Shadow Lady” fan, which is why he is so excited to work with E.V.O. Games for the collab.
Accompaniment art for this here: link
Gria was never into gacha games, but with a mix of Pearl and Jimmy convincing him to try the game they worked on (not to mention the fact that it is free-to-play), and showing him an initial sketch of what some hermitopia characters will look like in the game (this isn’t allowed, but Jimmy and Pearl found the thought of their serious coworker playing a gacha game amusing), he finally caved. Little did they know, showing a topless concept art of Scar is more than enough to reel him in.
When the collab update was finally released, Gria grinded Empires just to get Scar. He practically paid his own salary back to his company just to get Scar to max level and his additional skins. (He loved his new “HotGuy” skin the most)
With the release of “Hermitopia 8: Moon Collision” and the introduction of co-op multiplayer mode, Gria invited Pearl to play with him with the excuse that they're only going to see how Gemini looks in the game. Gria successfully got Pearl hooked on the game.
D. The Watchers Studio
Before Gria properly applied to a game company, he developed small-scale games with his high school friends. They called themselves “The Watchers.” He met them in a small art club and they bonded over their favorite games. Gria’s favorite game growing up was an old zombie game with a title he can no longer remember.
One of their unfinished games was “The Life Game.” It was a battle-royal death game where the players had to gather resources and have limited lives.
Two of their old friend group recently reached out to Gria to catch up. They said they wanted to work on “The Life Game” again and wanted to ask Gria if he wanted to join again. Of course, Gria already had a job himself, so he declined. However, he hung out with the two and checked in with their progress, nostalgia hitting him as they relived their old game ideas.
The two invited Gria to do an alpha test and asked him to invite any friends who might find it fun. Gria invited Jimmy, Pearl, Martyn, and Big B, as well as Skizzleman and Joel who he’s been acquainted with. He also sent an invite to Mumbo, who was unfortunately busy with his job at the moment. 
To Gria’s surprise, the two had turned their game into a VR game. All seven of them played in a medium-sized studio, and although the game was fun, it was nausea-inducing, especially for Joel. They all lost to the Computer-AI characters, which concluded their Alpha Test.
After the meetup, the two lent them their CD copy of the game with the VR Headset they used (which was suspiciously generous of them).
Skizzleman liked the game a lot and asked if they could do it again sometime, which Gria relayed to his two old friends. Pearl shared the same sentiment but is too caught up with work which makes her unable to join their next session.
The gang kept discussing the game they played and its potential to become a hit with a little more polish. This made Gria feel proud of his old team and his past self, reminding him of the time he was passionate about making games despite his lack of experience. 
With limited coding knowledge and a little help from Mumbo, he made a server to host “The Life Game” online instead of LAN. He sent copies to Mumbo and Pearl in case they’d join later. According to the two, the game had more improvements to it since the last time they played it, which was months ago.
Gria had a small voice in his head telling him this was a bad idea— well, he did get a bit sick in the last session, but everyone had fun. So, he ignored the warning bells and hit “Join World.”
This marks the End of Prologue Part One Next Chapter > PART TWO: UNFIXABLE ERROR
ENDING NOTES: I've been brainrotting and hyperfixating on the idea for a while now, and I don't know how to let it all out so I'm going to try out this format. Hopefully I could add more to this! Thank you if you've read this far into the post. :) Made a spotify playlist too in case anyone is interested (I'm still working on this though)
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russellmoreton · 1 year ago
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Palimpsest (Waverley Project) by Russell Moreton Via Flickr: russellmoreton.blogspot.com/ Collage with photographic drawings,materials and notes. Flesh and Stone, The Body and the City in Western Civilization. Richard Sennett Humanity, An Emotional History. Stuart Walton Being Me, What it means to be Human. Pete Moore Architecture and Allegory, Peter Greenaway. Bridget Elliott and Anthony Purdy
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amardexign · 2 months ago
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Amar Dexign Scape - Architectural and Interior Designing in virudhunagar
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Amar - Transform your spaces with expert architectural and interior designing services, combining creativity, functionality, and style to bring your vision to life. As your local experts in Top architecture and interior design, we're dedicated to providing innovative and visually stunning solutions that exceed your expectations.
To know more About visit our Website : https://www.amardxn.com/architecture-and-interior-designing-in-virudhunagar.html
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letsjonebenblog · 7 months ago
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3D rendering has become an essential tool in the real estate and architectural industries, especially for condo and apartment projects in Denver Colorado. It helps developers, architects, and potential buyers visualize spaces before they are built.
It is essential to focus not only on the amenities offered by these living spaces but also on the exceptional design, construction, and marketing of each unit to various families within a single property. While a comprehensive construction plan is certainly worth considering, prioritizing in Denver Colorado 3D rendering of condos and apartments should be paramount.
Visit here: 3D Rendering Services Denver Colorado
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